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27708 Posts in 3892 Topics by 276 Members - Latest Member: Psychobunny May 23, 2012, 10:21:24 AM
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Author Topic: First start  (Read 1707 times)
Kat*{MEOW}*
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« Reply #15 on: February 04, 2006, 10:32:03 AM »

Yup, that should do it.  Something on your machine needs java and can't find it.  Not that uncommon to have a java app or two on a machine.  Heck, IL2, AEP, PF use java in the software.

By the way, that screenie is incredible!!!   Wish I could afford to build a rig like that.
« Last Edit: February 04, 2006, 10:33:09 AM by Kat-MEOW- » Logged

Kat

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Smooth*{MEOW}*
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« Reply #16 on: February 04, 2006, 01:04:45 PM »

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Wish I could afford to build a rig like that.

Yeah, me too, LOL.

LOMAC, full details, 1024x768x32.  No less than 40 fps when in a loaded map, 80+ fps at times.
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THE PEARL
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« Reply #17 on: February 04, 2006, 03:26:30 PM »

OMG!!! THATS A FREAKING PHOTOGRAPH SMOOTH. AND WITH 80 FPS TO BOOT? YOU HAVE A SCREAMER BUD. CONGRATS.

  THE PEARL-MEOW-
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Smooth*{MEOW}*
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« Reply #18 on: February 05, 2006, 05:08:06 AM »

Check out the lighting effects.  A-10 popping chaff and flares as I tear up the runway.
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Smooth*{MEOW}*
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« Reply #19 on: February 05, 2006, 08:49:10 AM »

Java seems to have fixed it Kat.  But now I get this RAID array setup utility popping up every time I start.  Also still trying to work out this Qfan thing.  That CPU fan can be heard in the next room.
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Kat*{MEOW}*
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« Reply #20 on: February 05, 2006, 10:16:38 AM »

Smooth, check the Asus forums for the raid thingy.  I know I've seen that problem and the fix mentioned somewhere, I just can't remember where.  I'm gettin old.
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Kat

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« Reply #21 on: February 06, 2006, 11:45:20 AM »

This thing actually broke 200 FPS in Op Flashpoint with all details turned up.  On loaded maps it seemed to stay around 140 FPS.  Then again it is an older game, but it still ran great.
« Last Edit: February 06, 2006, 11:46:39 AM by Smooth-MEOW- » Logged



Smooth*{MEOW}*
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« Reply #22 on: February 06, 2006, 02:12:48 PM »

SU-25T's out for some action over the bay.  I didn't have sharp colors like this with that 5200, everything sort of blended in.  The difference is night and day.
« Last Edit: February 06, 2006, 02:15:39 PM by Smooth-MEOW- » Logged



NighEve*{MEOW}*
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« Reply #23 on: February 06, 2006, 11:13:56 PM »

Very nice, congratualtions on a job well done.
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INSTINCT
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It is illegal for the govt-to take income tax.


« Reply #24 on: February 08, 2006, 03:03:05 PM »

lol wow so you must be a pro at the flying then smooth if you can do it in those conditions lol...........GJ
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Smooth*{MEOW}*
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« Reply #25 on: February 10, 2006, 06:41:55 AM »

So far so good.  I'm working out most of the kinks.  Have had some system errors resulting in the instant heart stopping auto-restart.  I think they are due to a driver issue with my external cd-rw.  I got the TS bell sound thing solved Instinct, turns out it was just my transmit key mapped to something TS didn't like, thanks Fe.  Everything runs very cool.  At idle the CPU generally hangs around 89F with the MB at around 100F and GPU at 100F, they rise about 5 or 6 deg farenheit at load.  It'll run anything out there at good FPS while still looking good.  I've reinstalled some of my older games and they're much more fun now that it's not a slideshow.
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Kat*{MEOW}*
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« Reply #26 on: February 11, 2006, 03:35:30 AM »

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I think they are due to a driver issue with my external cd-rw.

Hhhmmm, and you have LOMAC installed, right?  Sounds like a possible StarForce issue.  Check te WW board for a recent example.  WWChunk had it disable his Plextor burner.  Burner began to work normaly again once StarForce was removed.  Coincidence?  Could be, but that's three that I know of.
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Kat

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« Reply #27 on: February 11, 2006, 04:51:56 AM »

Didn't have a problem with this burner and the Starforce on LOMAC 1.1 and Silent Hunter 3 before.
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Smooth*{MEOW}*
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« Reply #28 on: February 12, 2006, 01:56:24 AM »

Couple shots from Silent Hunter 3.  1st: A 3rd torpedo finishes off this C3 cargo ship.  2nd: My U-boat's 88cm deck gun hits the sweet spot on this small merchant ship.
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Smooth*{MEOW}*
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« Reply #29 on: February 17, 2006, 11:29:42 AM »

Excellent mip-mapping in Quake 4.
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