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27710 Posts in 3892 Topics by 276 Members - Latest Member: Psychobunny May 24, 2012, 04:19:09 AM
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Author Topic: Racer Racing Game  (Read 447 times)
Kitty*{MEOW}*
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« on: April 25, 2006, 12:51:59 PM »

Check it out TOtally Free.


  http://racer.nl/




FEATURES

    * It's totally free! (for non-commercial use)
    * Available for multiple platforms; Windows 2000/XP (95/98/ME may work but have some trouble with fonts), Linux and Mac OS X.
    * 6 DOF models used (the car can move around freely)
    * Uses motion formulae from actual engineering documents from SAE for example.
    * Total flexibility; almost everything is customizable through ASCII files.
    * Commercial-quality rendering engine (with smoke, skidmarks, sparks, sun, flares, vertex-color lit tracks).
    * Support for Matrox' Surround Gaming. See the corresponding page on Matrox' site.
    * Lots of addon cars and tracks available on the web.
    * Easy integration of your own cars and tracks that you create in ZModeler, 3D Studio Max(tm), Maya etc.
    * At least 15 degrees of freedom for a regular car (6 DOF for the car body, 1 for each wheel's vertical motion and 1 for each wheel spinning, and 1 for the engine, several more for the driveline). Depending actually on how many wheels you put on the car.
    * Real-time internal clock; no physical dependency on framerate. Controller updates are also done independently of the framerate.
    * Not limited to 4 wheels; anything from 2 to 8 wheel vehicles are currently supported (but mostly untested, and some problems with hardcoded differentials for example may exist (v0.5.0)).
    * Not much constraints on the track data; surface info is taken from polygon data (VRML tracks), and splines are used to smooth out the track surface (polygons are too harsh for driving on just like that).
    * Tools to modify the cars & tracks are freely available on this site (though external utilities are recommended for best results).
    * Some used algorithms are explained on this site. Also, references are available. If you are programming a carsim, you might find something useful here.
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Smooth*{MEOW}*
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« Reply #1 on: April 25, 2006, 01:19:40 PM »

I tell you what, 6DOF mode with the TrackIR is a great experience.  FS2004 has it and I like it alot.  I'd bet it would work well in a driving sim.  Wonder what they mean by this:

Quote
Real-time internal clock; no physical dependency on framerate.
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Kitty*{MEOW}*
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« Reply #2 on: April 26, 2006, 04:57:20 AM »

no idea LOL


Track IR works with this game well at least they have it in the options Smooth
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VooDoo
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« Reply #3 on: April 29, 2006, 08:35:00 AM »

Should we download the stable 5.0 version, or one of the Beta's?
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